This character design is one of three I did for the mobile game "Skirmish", a project I was part of during my time at the Oulu Gamelab in Finland. Being an archetypical rogue, Grace's key characteristics are her cloak and dagger, pun intended.
Finished game assets, including frames for idling and striking.
Finished game assets, including frames for moving back, moving forward and taking damage.
The major steps in Grace's design process. The tone of the Lovecraftian elements in the earlier design was deemed too dark, and so was replaced with a snake motif.