This character design is one of three I did for the mobile game "Skirmish", a project I was part of during my time at the Oulu Gamelab in Finland.
Finished game assets, including frames for idling and striking.
Finished game assets, including frames for taking damage, moving backwards and moving forwards.
The major steps in Panzer's design process. Pretty straightforward for the most part, except that after the first revision we changed it from being a guy in armour to an animated suit of armour.